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Indicator Gauge Icon Legend

Legend Colors

Red is bad, green is good, blue is not statistically different/neutral.

Compared to Distribution

an indicator guage with the arrow in the green the value is in the best half of communities.

an indicator guage with the arrow in the yellow the value is in the 2nd worst quarter of communities.

an indicator guage with the arrow in the red the value is in the worst quarter of communities.

Compared to Target

green circle with white tick inside it meets target; red circle with white cross inside it does not meet target.

Compared to a Single Value

green diamond with downward arrow inside it lower than the comparison value; red diamond with downward arrow inside it higher than the comparison value; blue diamond with downward arrow inside it not statistically different from comparison value.

Trend

green square outline with upward trending arrow inside it green square outline with downward trending arrow inside it non-significant change over time; green square with upward trending arrow inside it green square with downward trending arrow inside it significant change over time; blue square with equals sign no change over time.

Compared to Prior Value

green triangle with upward trending arrow inside it higher than the previous measurement period; green triangle with downward trending arrow inside it lower than the previous measurement period; blue equals sign no statistically different change  from previous measurement period.

green chart bars Significantly better than the overall value

red chart bars Significantly worse than the overall value

light blue chart bars No significant difference with the overall value

gray chart bars No data on significance available

More information about the gauges and icons

Young Teens with 2 Hours or Less of Computer and Video Game Time

State: Hawaii
Measurement Period: 2019
This indicator shows the percentage of public school students in grades 6-8 who play video or computer games or use a computer for something not related to school for two hours or less on an average school day.

Why is this important?

The American Academy of Pediatrics recommends limiting a child’s use of TV, movies, video and computer games to no more than one to two hours per day.  Spending more than two hours a day watching television is associated with physical inactivity among adolescents. Studies have shown that increased adolescent TV viewing and having a TV in the bedroom are associated with childhood and adult obesity.  Excess screen time has been linked to lower physical activity, obesity, irregular sleep patterns, lower academic performance, and behavioral problems including emotional, social, and attention problems.
More...

State: Hawaii

51.3%
Source: Youth Risk Behavior Surveillance System
Measurement period: 2019
Maintained by: Hawaii Department of Health
Last update: January 2021
Compared to See the Legend
Technical note: Values are not shown where the total unweighted response count is less than 100.

Graph Selections

Indicator Values
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green chart bars Significantly better than the overall value

light blue chart bars No significant difference with the overall value

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  • Download CSV
  • Chart options:
  • Show Confidence Intervals
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Data Source

Filed under: Health / Adolescent Health, Community / Social Environment, Health / Wellness & Lifestyle, Teens